3 research outputs found

    Garis panduan capaian maklumat melalui kepelbagaian deria dalam penceritaan digital

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    School teachers are interested to produce their own digital storytelling materials for their teaching purposes. However, the intention cannot be materialized as there is no guideline they can refer to. Meanwhile, digital storytelling in the market is less interesting, therefore teachers and students refuse to use them in their teaching and learning process. Consequently, this study aims to develop the guidelines for information accessibility for multi-sensory in digital storytelling. The use of multisensory is a method to enhance memory and understanding. The respective multisensory the element of audio, visual, and kinesthetic. The study was conducted in four phases, namely the development research fundamental which involved observations and interviews. The guideline development phase is made after the problems are understood. It involves observations, interviews and documentation review. Guidelines formed were tested by five experts. The third phase is the prototype design (utilizing user-based design (UCD) approach). After going through pre-production, production and post-production processes, then the prototype is formed, which was proceeded with user experience analyzation involving teachers and students. User experience was analyzed using qualitative and empirical measures. The empirical data were gathered using Computer System Usability Questionnaire (CSUQ). Through observation, users were found utilizing the prototype smoothly while feeling good. Meanwhile, empirical data show that 100% of the users are satisfied with the quality and 82.05% agreed that digital storytelling is very easy to understand. The prototypes created are well accepted by all 117 students. The guidelines can be used as a reference by teachers in developing their teaching materials. Meanwhile, the prototype can be used by students as learning materials. It can transcend a virtual teaching system called Frog Virtual Learning Environment (VLE) which has been recommended by the Ministry of Education of Malaysia. These guidelines can be proposed to the Ministry of Education of Malaysia to be extended to schools as one of the techniques to produce teaching aids

    Arousing elements in children’s digital interactive storybook

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    This paper reports an ongoing study on making children’s digital storybook arousing.The problem being addressed in this paper is the lack of proper elements for guiding designers to incorporate into children’s digital storybook. Without the proper elements, designers tend to design digital storybook based on their preferences, instead of those usable to the children.This may lead to discouraging state when children interact with the digital storybook. To address that, this paper aims at determining the most common interface components for digital interactive storybook that make children feel aroused when interacting with. In accomplishing that, a series of field study was carried out, involving a sample of interactive digital storybook.Data were collected from 13 children aged seven to nine through observation and interview.In the end, a set of most common elements that make children aroused when interacting with interactive digital storybook were gathered

    SARS-CoV-2 vaccination modelling for safe surgery to save lives: data from an international prospective cohort study

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    Background: Preoperative SARS-CoV-2 vaccination could support safer elective surgery. Vaccine numbers are limited so this study aimed to inform their prioritization by modelling. Methods: The primary outcome was the number needed to vaccinate (NNV) to prevent one COVID-19-related death in 1 year. NNVs were based on postoperative SARS-CoV-2 rates and mortality in an international cohort study (surgical patients), and community SARS-CoV-2 incidence and case fatality data (general population). NNV estimates were stratified by age (18-49, 50-69, 70 or more years) and type of surgery. Best- and worst-case scenarios were used to describe uncertainty. Results: NNVs were more favourable in surgical patients than the general population. The most favourable NNVs were in patients aged 70 years or more needing cancer surgery (351; best case 196, worst case 816) or non-cancer surgery (733; best case 407, worst case 1664). Both exceeded the NNV in the general population (1840; best case 1196, worst case 3066). NNVs for surgical patients remained favourable at a range of SARS-CoV-2 incidence rates in sensitivity analysis modelling. Globally, prioritizing preoperative vaccination of patients needing elective surgery ahead of the general population could prevent an additional 58 687 (best case 115 007, worst case 20 177) COVID-19-related deaths in 1 year. Conclusion: As global roll out of SARS-CoV-2 vaccination proceeds, patients needing elective surgery should be prioritized ahead of the general population
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